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Seldom if at all do the Harkers themselves cross paths,
The Four Cradles have purposely kept them apart as a means to traversing greaters land, called for in accordance to when and where they are most needed. They have never been seen, nor heard, or have performed in the same place, at the same time. Except for when they had to convince a majesty foolish enough not to listen. Don’t be like him. The Storyteller arrived with a word of history, he did not heed. So came, the Bell-ringer, hoping to persuade with tomorrow, he refused to follow! The Enkindled invited him to a dance, the intention of his doubt winning against him, alas he remained foolish. And so came the Croon. Scorned by his apathy An indifference that could affect the lives of many, Alas! And as you'd expect, He covered his ears, And his reason was as much of a burden, As the consequence! He failed to listen to the Harkers, thus resulting in having to face their mothers! The humming ceased, as the groves bellowed over his kingdom, over his people, over his sheep! There was not much else the audience knew about the truth of each witness, even the Storyteller, who was born incapable of telling a lie, has it's words misshapen! As the years have gone, so has the Gospel! What we know now as the Harpy, the Hare and the Hound, Is a variant of that narrative. Reduced to a tale told to children - A story to warn them of the dangers so they won't disobey... But mostly, a rhyme chanted in the form of a clapping game! |
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“Harpy hare is a game played to make a decision, similar to rock-paper-scissors, ideally done in groups of three or more. It is a favored children's game amongst the young folk of Felicity derived from a common Fable called "The Harpy, the Hare, and the hound" that was later turned into a rhyme, sung in a clapping game, Then used for a modified hide and seek. The children must play the clapping game to determine who the harpy is. Once everyone says "Tell me so I say" The players must look in a direction. The one alone in facing a direction becomes the harpy, while the rest of them remain as the hares. If all or multiple players face the same direction, The group crosses their arms, shakes their head, and repeats the game all over again. Until one of them messes up and therefore becomes the harpy. Obstructing the harmony, the harpy loses the game and receives punishment as chosen by the hares. That could either be a flick on the head, something of the sorts, or just being burdened by the way of losing a game made for 5-year-olds. Those traditionally after the roles have been given, The game will then turn into a hide and seek with the hares all needing to hide. While the harpy is asked to seek them out”